Still making new music in Caustic.
Reposting some tips I had given earlier:
Gain staging is when you turn down all of your individual track's levels to a low one, commonly -18dB or -12dB. If you add -6dB headroom on top of that , your audio can't clip, as it will do if it hits 0dB. That leaves you with 12dB of space of creative decisions.
Choose a sound in your track that is going to be the focal one. If anything you add detracts from its power, there's conflict. This is a decent way to ensure balance and cohesiveness in your mix.
Subbass frequencies need to be louder in your mix than the rest, by about 4-6dB. Since this is often the loudest thing in your mix, you can use it for reference when mixing the rest of your track. Look up the Fletcher curve. It's like the frequency response chart of the human ear, haha. Highs are often lower than you'd think in the mix, and lastly, try not to make the midrange too occupied, which typically stops at around 10kHz
When you're adding wide sounds or stereo width to a track, remember to keep something going on in the middle of your stereo image. This way your mix will sound even bigger! We just need something for reference when there's a lot of big sounds going on. You don't want a gap in your track's stereo field - that's just ugly
In case you don't know what clipping is… clipping is your audio distorting because it has peaks in the waveform exceeding 0dB. It can be inaudible at first, but you don't want it, as it is unwanted, uncontrolled distortion on your sound. One that can become very apparent and annoying when playing a track on consumer audio devices, or when your track is being processed by a mixing or mastering engineer. So do your sound a favor and give your track headroom, -6dB is a common level
Try completely lowering the volume of your hihats all the way to silent, then gradually increase the volume as the rest of the music plays. You'll find yourself hearing it on incredibly low levels already
Don't forget to sidechain your kick into your bass, as there can't be multiple things going on in the bass range, which is commonly agreed to be from 0 to 150Hz. More than one simple waveform will usually cause something called phase cancellation, which is where two sounds adding up will taking away volume from each other. That, or the sum of the two will make bass unpleasantly overpowering and/or lose focus, which we know as muddy bass. 2/2